flint_birds
Here’s a little something Dan Turner cobbled together earlier, using a bitmap caching animation system from http://touchmypixel.com/ and the Flint particle system.
It iterates through every frame in your movieclip and caches it, making it quite absurdly fast. Have a play. Sorry the swf isn’t embedded you need to click the link.
A great collection of Flash and Flex related frameworks.
http://www.spicefactory.org/
More specifically dependancy injection framework for AS3. Brilliant, Thanks to the guys from PowerFlasher.com for pointing this out.
http://www.spicefactory.org/parsley/
Sick of pressing ctrl_space all the time? (I know I am)
Here’s how to make FDT’s code hinting that little bit faster.
http://blog.flashmech.net/2008/10/fdt-tip-boost-your-code-assist/
Sonia is an external Library (API) for the Processing platform. It may also be included in any Java project.
The Sonia Library provides advanced audio capabilities such as multiple sample playback, realtime sound synthesis, realtime FFT (frequency) analysis of the microphone input, and writing .wav files from samples.
Sonia utilizes the JSyn plugin by Phil Burk. This means that users will need to install the JSyn browser plugin in order to view Sonia projects online. Click here to install the JSyn plugin.
To develop Processing projects with Sonia, you will need to include these files in Processing’s ‘Libraries’ folder (or alternitively in your project’s ‘code’ folder).
http://sonia.pitaru.com/
A very nice guy called Richard Lord has created a brilliant light weight particle engine for Flash called Flint. It integrates neatly with Away 3D and Papervision but has its own rendering engine built in. I was lucky enough to catch his session at Flash on the Beach. I was seriously impressed with what it can do out of the box and even more impressed by the ease with which it can be extended. Oh and it does a nice job of handling flocking behavior too. I would think that this is going to be hot.
www.flintparticles.org
The new Flex components have a specialized skinning architecture which when coupled with FXG gives designers control of the design and fictionality to developers.
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